Wizardry is a famous role-playing series from the eighties, which, together with Ultima, is considered the ancestor of RPG. She even influenced two of the biggest JRPG franchises in history – Dragon Quest and Final Fantasy. Now Wizardry has new owners – the Japanese company Drecom.

Drecom acquired copyright and trademark rights for Wizardry both in Japan and the rest of the world. The games now owned by Drecom include Wizardry 6, Wizardry 7, Wizardry 8, and Wizardry Gold. The company intends to develop a new part of the series.

Gematsu clarifies that Drecom is primarily focused on mobile games. Among them – Disgaea RPG, mobile version of Everybody’s Golf and Digimon Arise. Chuika suggests that the new Wizardry may also be mobile.

Wizardry settled in Japan for a reason: despite the fact that the series was born in North America, by force of circumstances, it turned out to be extremely popular in the Land of the Rising Sun. For example, for many Western players, the series ended in 2001, after the release of Wizardry 8. In 2003, Sir-Tech, the company that created Wizardry, closed.

But in Japan, a lot of spin-offs and ports have been produced since 1991 – the flow did not stop until 2014. During this time, the Japanese managed to release a computer MMO based on Wizardry, build the Wizardry Gaiden and Wizardry Empire sub-series, and also develop several mobile RPGs, including all sorts of “gachas”.


For projects starting in the next couple of months, December was a ray of hope: here it is, the month when the audience will at least wake up a little bit from the launch of Cyberpunk 2077 and remember the existence of other games! But no, now the month of “Cyberpunk” is December, which means it’s time to look for a new refuge.

Grinding Gear Games announced that it is postponing the 3.13 update for Path of Exile to “not force gamers to choose between two games.” The patch was going to be published on December 11, but from now on December 10 Cyberpunk 2077 starts, so they decided to postpone the update for Path of Exile until January. And so that fans have something to do during the New Year holidays, special events will be launched in Diabloid.

At the same time, production of 3.13 is going to be finished according to plan – by mid-December. The scale of the update will also remain unchanged, but the schedule for further releases may shift – more on this later, when Grinding Gear will sort out the issue itself. The freed up time after the 3.13 port will be devoted to the development of the next major patch – 3.14.